Incredible Machine 2 (The)

Walkthrough



Salutations

Professor Tim here. Welcome to my subterranean machine-making lab. We've got gazzilions of gadgets lying around this place. And you won't believe all the things you can do with them!

The first thing you want to do i Sign In. Once you've written your name in my Inventor's Registry, I'll be able to keep track of which puzzles you've solved. And anybody else who wants to play can sign in under a different name. That way I can keep everyone's progress separate.

Now... can I make a little suggestion? If this is your first time here, you might want to start off on my Guided Tour. It's a quick and fun way to get the hang of playing puzzles. It shows you how all kinds of things work - picture buttons, menus, and all kinds of machine parts. And the whole thing is automated! No kidding. Check it out.

Okay, so let's say you know a little about The Incredible Machine 2, and you decide to launch right into Puzzle Play. You've got 150-plus puzzles waiting for your solutions. And guess what. They're all built out of stuff I had lying around the lab! So don't be surprised if some of the puzzles are a little weird. And if any of the parts confuse you, don't sweat it. Just go to the Tutorial Puzzles, and look up the puzzle that names the part in question. You'll get a good example of how the part works, and a simple puzzle that teaches you how to use it.

But hold the phone! there's more! You can also build your own Incredible Machine 2 creations! Just take a trip over to Professor Tim's Workshop, and you'll have full run of the place. Every single part in the game is at your disposal. You can build puzzles just like the ones in the game. Then you can try them out on your friends. Give them away as birthday presents. Send them out over bulletin boards. You name it!

Oh yeah! And one more thing. The best way to get the hang of building your own puzzles is to follow me on a crash course Walkthrough I'll take you through all the steps in the puzzle making process. We'll build a machine, add music, put in hints, create a solution, write a goal, save it, and - voila! - you've got a puzzle!


Sign-In window

The Sign-In Window comes up before you enter the game. It lets you register your name, so the game can keep track of which puzzles you've solved and your selected preferences. It also allows your friends to sign in separately, so there's no confusion as to which puzzles you've solved, and which ones were solved by another player. Choose "Guest" as the sign-in name when you don't want to keep a record of the player's progress.



The dark blue window displays the name of the selected player. To add a new player, click on this window and type the player's name.
The light blue window displays a registry of all the players who have signed in so far. Rudy is printed in red. He is the selected player. Click on any name to activate that player's personal game records.
Click on the green Help question mark to get more info about using the Sign-In Window.
Choose Done when you're finished. This will take you to the Main Menu.

Later on, when you want to let a friend play your game, or if you want to sign yourself in under a different name, just click on "Sign In" from the Main Menu and repeat the registration process.


Main Menu

The Main Menu offers a variety of ways of playing and building, and lets you personalize your game play by signing in. Check out the options described below. You can come back to this menu from any place in the game by clicking on the Game Options picturebutton located just above the Parts Bin.



Upper row left to right:
- Puzzle Play: Solve puzzles built by Professor Tim.
- Professor Tim's Workshop: Change or build new puzzles.
- Head-to-Head: Take on a friend in a puzzle-solving contest.

Lower row left to right: - Guided Tour: Learn how to use parts, run the game, and build machines.
- Sign-In: Each user registers his or her name so the game can keep track of which puzzles each player has solved.
- Tutorial: Professor Tim walks you through the process of building your own puzzle.

Right area:
- Computer icon: Player Preferences (see below)
- Stop icon: Quit game
- Question mark icon: Help icon


Player Preferences

To bring up the Player Preferences Menu click on the picture of the computer located on the right side of the Main Menu. All the preferences or ON when you start the game. Turn off the ones you don't want by clicking on the buttons. Here's what each button does:




- Ambient animation shown: Use this button to turn the ambient animation on or off. When the red button is lit, the ambient animation is on. (Ambient animation is all the little wiggling and twinkling that parts do while they're just sitting there. Shutting it off won't affect the way parts work).

- Scenery displayed: Click on this button to hide or show the scenery. Turning this off will also turn off the backgrounds. Note: some puzzles use a lot of scenery, and will look a little empty if you turn it off.

- Back ground on: Use this button to turn off large background extras like wallpaper, tiles, and blocks of color. When the red button is lit, the backgrounds are in the puzzles.

- Hide info handles: Use this button to hide or show the Info Handles. An Info Handle is the little magnifying glass that appears when you put the cursor over a part. You can click this handle to get information about how the part works.

- Sound effects on: Turning the sounds off will speed up some of the parts, but the game won't sound as cool.


Puzzle Play

When you're ready to take on any of the 150-plus puzzles created by Professor Tim, click on Puzzle Play from the Main Menu. You'll find all kinds of brain-teasers that vary in difficulty from Tutorial Puzzles (which teach you how to use various parts) to Really Hard puzzles - which can be mind-numbingly nasty! When the screen comes up, you'll get the nifty control panel. Check out what each of the picture buttons does.




Puzzle Play Control Panel:
- Floppy icon: Load a puzzle (see below for the Load Menu).
- Guitar icon: Music options (see below for Music Menu).
- Globe icon: Look at gravity, pressure, and adjust background color (see below for the gravity for the gravity menu)
- Broom icon: Remove unlocked parts. Click on the broom to sweep all the parts you placed on the screen back into the Parts Bin. This will return the puzzle to its original state.
- Question Mark icon: Choose this, then click on any part or picture button for which you need information.
- Hand icon: Click on this to turn on/off hints. As soon as you hit the picture button, a hand will appear on the playfield for each hint built into the puzzle. Click on each pointing finger to get a clue.
- Light bulb icon: if you've solved a particular puzzle, a light bulb will become visible when you revisit it. Click on it to see Professor Tim's solution.

Parts Bin:
- Flag icon: Click the green flag to start the machine. The flag turns to a waving checkered flag when the puzzle is running.
- Remote icon: Click on this to show or hide the Control Panel on the left.
- Puzzle piece icon: this brings up the Main Menu and shows you that you're in Puzzle Play.
- Machine Parts: The large vertical area displays the parts available for the current puzzle along with the number available of each part. The arrows at the bottom allows to scroll in the parts bin.
- Tree icon: brings up and puts away the scenery.

To solve Puzzle #1 all you have to do is put the superball under the eight ball. then click the green flag to start the machine. After you have solved a puzzle, a menu pops up and allows you to go back to the same puzzle, replay the solution, or go on to the next puzzle.


Handy Handles

Each part in the game comes with two or more Handles. These handy little pictures are your key to controlling the part and the role it plays within the puzzle. To check out the Handles for any part, just pull it out of the Parts Bin and drop it on the playfield. Then set your cursor over the part.



- Recycle handle: click on the trash can to put the part back in the Parts Bin.
- Flip handle: These curved arrows allow you to flip the part. Some parts can be flipped several different ways.
- Size handle: this double arrow means the part can be stretched or shrunk when you click on the arrow and drag the cursor. Click the cursor a second time when the part has been stretched to the designated length.
- Programming handle: This little computer handle means the part is programmable. There are twelve programmable parts in the game. Click on the computer handle to bring up a window that will let you set the quantity, appearance, behavior, or state of the selected part.
- Info handle: this magnifying glass handle gives you information about any part, including how the part works and ways of using it.

Two handles found only in Professor Tim's Workshop:
- Checkered flag handle: this handle lets you program a solution to any part.
- padlock handle: this lets you lock down parts.