Ultima: Escape from Mt. Drash


Escape from Mt. Drash is a game of life, and unless you can prevent it, a game of death. You are a prisoner of the evil, wretched Garrintrots whose stronghold is high atop the treacherous Mount Drash. The mountain is honeycombed with old mining tunnels that have been long since abandoned by humanoid life. The Garrintrots have stocked the caverns with all manners of creatures, and now use the caverns as gaming arenas where you are the main attraction.

Mountain levels

The mountain is divided into 15 levels, and on all levels, there is a dimension door through which you must pass to appear on the next level.

Levels 1 to 4: All the same and easy to overcome
Levels 5 to 12: Gems appear and you must get one before you enter the next level.
Level 7: Overhead view of the maze disappears.
Level 9: Monsters can no longer be seen.
Level 11: Direction indicator now absent
Level 13: Use your instincts and get both games.
Level 15: This level is your only obstacle left.

Magic spells

You can cast only three until you reach level 15. They can be in any combination, but use only three per level.

blast (b): This spell is not always effective, but when it is, it will destroy a section of the wall in front of you. Even if not effective, it will count as one.

sleep (s): This spell will induce sleep in your opponents, who will then nap for a short period of time, while you attempt to make good your escape. This spell will always work.

teleport (t): Upon casting this spell, you will usually find yourself at a different location on the same level. This has its advantages as well as disadvantages. You will never be killed as a direct result of using this spell. Rarely does this spell not work.

Remember these spells and use them prudently - you'll need them. The Garrintrots have you locked in a cell at the top of the mountain, and they are about to let you fight your way to freedom. You have three lives, but squander none of them. The life you save will be your own.

Function keys


CRSR: (lower right on keyboard) Key will change movement direction clockwise (North, East, South, West on the screen)
CRSR: (lower right on keyboard) Key will change movement direction counterclockwise (North, West, South, East on the screen)
Return: To move in the direction in which you are headed.
X: To turn and go in the opposite direction.

Note that if you play the PC conversion of the game, you can use the arrow keys.


B: To blast a new hallway if desired (only three per game)
T: To teleport you to a new place on the playing field (use with monsters).
S: To put monsters to sleep for three moves.

Fighting keys

Z: Ready position key
C: Thrust movement key
X: Counterthrust movement

ESC: quit the game