Incredible Toon Machine (The)



In the floppy version of The Incredible Toon Machine, after the opening screen of the game, the Toon Box Copy Protection Screen appears. Follow the instructions on the Toon Box screen to fill in the empty windows. Once you've installed the floppy version of The Incredible Toon Machine onto your hard drive, you'll only have to deal with the copy protection screen once... unless you change the configuration of your system, or if you play your game on another computer.
The CD-rom version of the game does not have this copy protection, but does have a nifty opening cartoon.


This nifty little screen will pop up on your monitor each time you start the game. There's a picture hidden beneath all those blue and purple jigsaw pieces. Each time you solve a puzzle, another piece of the jigsaw will be revealed.

Complete all the puzzles in all four levels (that's a total of 90 puzzles!), then fill in the blank on the Jigsaw Screen to win 10 bonus puzzles! If you can solve all ten of those, too, you'll win front row seats to a totally wild victory celebration!


After the Jigsaw screen, you'll see the Main Menu (unlike in Sid & Al's Incredible Toons which does not have a main menu).
Here you can chose which of the three ways you'd like to play the game.
- Sid, the yellow mouse, will take you to Toon-O-Matic, where there are 100 different puzzles which mess with your brain at varying levels of difficulty.
- The icon of Sid and Al in boxing gloves takes you to the Head-to-Head area where you can take on the human opponent of your choice in a crafty mind-messing battle to be the first to solve the puzzle. This is a new feature which was not present in Sid & Al's Incredible Toons.
- Al, the bulbous blue cat, will take you to HomeToons. That's where you get to make your own cartoons with access to all 71 gadgets and characters.


If it's the first time you play the game, the first puzzle will appear, animated Sid & Al will introduce the puzzle (in the CD-version of the game only), and its title and goal will be displayed on a clapper. If you have played the game before then the first puzzle you have not yet solved will appear - the game automatically keeps track of your progress.
After reading the title and goal of the puzzle on the clapper, click the mouse anywhere on the screen to remove it and access the puzzle screen. Check out what each of the picture buttons does.

Game Play Panel (left panel):
- Traffic Light: Click the traffic light to start the Toon. The light turns green while the contraption is running. Click again while the Toon is running to stop it if necessary.
- Remote Control: Click on this to show or hide the Control Panel on the right.
- Gadget Bin: The large vertical area displays the gadgets available for the current puzzle along with the number available of each part. There are 71 different parts in all. The arrows at the bottom allows to scroll through the gadget bin if there are more gadgets available than there is room in the window.

Control Panel (right panel):
- Road Marker: Go to the Main Menu.
- Piggy Bank: Load a puzzle (see details below)
- Clapper: Click here to see the clapper again with the title and goal of the current puzzle.
- Honker: Click here to adjust your sound and music options (see details below).
- Nuke-a-Toon: Click here to blast away all the new parts you added to a puzzle, resetting it.
- Stop sign: Click here to quit the game.


in the Piggy Bank (Load) function, you can choose puzzles from four levels of difficulty, plus any Toons you've made yourself and saved (Home Toons). Click on any of the four pictures to see the titles of puzzles in that level. Puzzles you've already solved are marked by an opened film canister. Puzzles you have not yet solved but are available to play are marked by a closed film canister.
When selecting Home Toons, you'll see the file names of the puzzles you've created and saved.

The Cake Walk level contains contains 30 Tutorial puzzles. The other three levels contain fifteen regular puzzles and five locked bonus puzzles. You can load any of the regular (non-padlocked) puzzles, but you have to solve all 15 of the regular puzzles to unlock the bonus (padlocked) puzzles.

If you solve all 90 puzzles (that's every single puzzle at all four levels, including the bonus puzzles), you'll be given a secret password. restart the game and use this password to fill in the blank on the Special Jigsaw screen, and you'll unlock ten MORE outrageous puzzles (which you'll find double-padlocked in the Really, Really Hard level and the Looney Bin level)!


Click on the honker in the Control Panel to bring up the Music & Sound Options window.

Music options
Sounds options

- Hammer: click on the hammer to enable or disable the music and sounds.
- Handle: if the handle is up (pointing towards the musical note), you can toggle through the songs (there are 30 of them). If the handle is down (pointing towards the "POW" sound), you can toggle through the sound effects (there are 99 of them, including several taken from the Johnny Castaway screensaver).
- Track buttons: press the horizontal arrow buttons to toggle through the available songs or sound effects.
- Volume buttons: press the vertical arrow buttons to set the music volume. (Sound volume cannot be set, only enabled or disabled.)
- Replay button: when toggling through the sound effects, click the replay button to hear the sound again. (this button is not available when toggling through the songs)
- Red button: exit the Music & Sound Control Panel.



As soon as you plop down a part on the stage, a bunch of small Handles will appear all around it. Each part does different things, so some of them have more handles than others. Here's what the different handles do:

Turtle: Flips a part horizontally. Dog: Flips a part vertically.
Spring: Stretches a part downward. Flower: Stretches a part upward.
Accordion: Stretches a part to the right. Worm: Stretches a part to the left.
Toilet: Returns a part to the gadget bin. Computer: Only seven parts have this handle. Click here to adjust the function of a pro-part /see details below).

Once a part is placed on the stage, you highlight the part by moving the cursor over it. The part will have a rotating yellow dotted border once it's highlighted.
The toilet, dog, turtle, and computer need only a click to manipulate the part.
To manipulate the spring, flower, accordion, and worm, you must click and drag the handle to the desired length and then click again to release it.

Programmable Parts

These seven Pro-Parts have functions which may be modified before starting a puzzle. Click on the computer handle to program these parts. The following is a list of the Pro-Parts and their functions.

Counts up or down from a set number. Choose the number of eggs Hildegard will lay.
Activated with electricity, it will count down and fling out an arm when done. Allows you to choose a letter to be revealed inside the box.
Can be a whole banana or just the peel.
You can choose how many huge boulders Phil Rat will hurl from his "Ratapult".
Allows you to choose up to six bullets in the gun.

Ropes and Pulleys

You can use a rope to tie stuff down, hang things in the air, or hoist stuff up off the ground with the help of a pulley. Ropes can only be used for hitching two objects together (such as an eye hook and a piano, or an anvil and a teeter-totter.
Just click on the rope in the gadget bin. Then bring it out onto the stage and click again on top of the first object you want tied, then click on the pulleys you want to run the rope through (if any), and finally click on the second part you want roped. Ropes have an unlimited range.

Ropes can only be tied to certain parts: teeter-totter, eye hook, pistol, lunch whistle, anvil, piano, balloon, Skeleto-Bobbin, Trans-Roto-Matic, and trap door.


Use belts to hitch any two rotating parts together, using the same procedure as the rope (but without the use of pulleys). The parts you want to hitch together have to be pretty close, because belts don't stretch very far. Belts are pink while they are active and will not hitch to another part until they turn green. Only one belt can be attached to each rotary part.

Belts can only be tied to certain parts: conveyors, gears, Cliff Ant, Chow-Man motor, Trans-Roto-Matic, and Skeleto-Bobbin.

Converting Motion

there are two parts that convert motion. The Skeleto-Bobbin turns "rotational" (around in circles) movement into "translational" movement (back and forth movement), and the Trans-Roto-Matic does the opposite. The Skeleto-Bobbin is powered by a rotational gadget attached with a belt, and provides pulling power to a gadget such as a teeter-totter or revolver attached with a rope, and vice versa for the Trans-Roto-Matic (eg. powered by a balloon attached by a rope and powering a conveyor belt that is attached with a belt).

Power Supplies

Electric parts (the vacuum, hair-dryer, and timer) need to be plugged into a power supply before they'll work. to do this, just grab the power supply from the Gadget bin and set it down on the stage. then take an electric part and set it down right next to the power supply - you'll know the machine is plugged in if a little yellow plug appears in the socket of the power supply. Now drop something on the switch and you've got juice! the switch always starts in the OFF position, regardless of which way it is flipped.


M= MISC. (Teapot through gum)

Note: You can only use hotkeys when you're in HomeToons.