John Trauger


"Sierra's original home was in the sleepy mountain hamlet of Oakhurst, CA. It's gone now (Sierra, not Oakhurst), shut down by french people who didn't want to make money. I made my mark testing games (not nearly as much fun as it sounds), was lead QA Analyst for Space Quest VI and Gabriel Knight 2. I moved on to design the characters, game mechanics, etc for early MMO The Realm. I guess you could say I was the lead designer but that doesn't have the same punch when you're the only designer. My final game at Sierra was their ill-fated Babylon 5: Into the Fire game. I did assistant-design work, writing generic missions and the games extensive database of the B5 Universe. I was also the game's in-house continuity cop. The Oakhurst office was closed in 1999 while B5:ItF was in production. It was moved to Sierra's Corporate office in WA state. I worked on the game as a contractor until it was cancelled September 1999."


Red Baron II (1997-10-30)

Quality Assurance Lead
Phantasmagoria: A Puzzle of Flesh (1996-11-30)

Gabriel Knight 2: The Beast Within (1995-12-21)

Configuration Testing Lead
Torin's Passage (1995-10-31)

Configuration Testing
Phantasmagoria (Roberta Williams') (1995-08-24)

Configuration Testing
Space Quest VI: Roger Wilco in the Spinal Frontier (1995-07-11)

Quality Assurance Configuration Lead
Police Quest: SWAT (1995-01-01)

QA Configuration
Gabriel Knight 1: Sins of the Fathers (1993-12-17)

Quality assurance
Quest for Glory IV: Shadows of Darkness (1993-12-05)

Quality Assurance
Police Quest IV: Open Season (1993-11-27)

Quality Assurance Configuration
Leisure Suit Larry VI: Shape Up or Slip Out (1993-11-06)

Final Configuration Testing