Engine: Vengeance EngineEngine descriptionFrom Wikipedia The Vengeance Engine is a game engine based on Unreal Engine 2/2.5. It was created by Irrational Games to make Tribes: Vengeance. The Vengeance Engine, also known as the Tribes: Vengeance engine had several new features: - Unreal Engine 2 Core System base - Integration into the Havok physics 2 engine - Support for DirectX 9 rendering capabilities (such as supporting the Shader model 2.0) - Normal mapping with per pixel lighting, as well as normal-mapped and bump-mapped animated models, objects and scenery. - High dynamic range rendering (HDR) using post-processing effects - Pixel shaded water effects - Improved terrain texturing and light-mapping - Highly optmized terrain detail mesh renderer (Allowing terrain artifacts like thick grass) In addition, it was shipped with new and improved tools: - Mojo (a cutscene toolset) for the Unreal Engine - An enhanced version of UnrealEd with new features Group members |