King's Quest Chapter 3: Once Upon A Climb

Walkthrough



MAIN MENU

After the initial logo screens you'll see the game's main menu.



PLAY: Takes you to the chapter screen, displaying the 5 chapters and the current position in the game of the selected save slot, along with the completed chapters and chapters yet to begin.

CHANGE SAVE SLOT: Select, delete, copy or rename one of the four available save slots.

SETTINGS: change audio or video settings, controls, or game play settings, or watch the game credits.

GALLERY: Displays the achievement screens of the completed chapters of the selected save slot.

ACHIEVEMENTS: Strangely doesn't seem to work on the PC version of the game. We expected it to display the game achievements or take the player to the Achievements screen in the Steam app.

QUIT: Quit the game.


PLAY MENU

When you click on PLAY in the main menu, you'll see the chapter selection screen of the selected save slot.



If you start a new game, all chapters will be set to "Begin". Otherwise there is a chapter marked as "Continue" to continue where you last left off. Before all chapters were released, unreleased chapters were marked as "Coming soon".

Although it is not recommended to skip chapters, you can immediately start with a later chapter. In that case the selected chapter starts with default presumptions about the path Graham has taken in previous skipped chapters.


CHANGE SAVE SLOT

When you click on CHANGE SAVE SLOT in the main menu, you'll see the game slot selection screen.



Four save slots are available, each marked with the current chapter and chapter progress percentage and last time the save slot was saved. Your currently selected save slot is marked with a crown. If you want to change the save slot you want to use, simply click on it and the crown will appear on it. When you then return to the main screen and select PLAY, the chapter progress of the selected game slot will be displayed.

You can copy, delete or rename each save slot. To copy a save slot, click "COPY" under the save slot you want to copy and then select another save slot to copy it to, overwriting its previous data. To clear the data of a save slot, click Delete. To rename a save slot, hover the mouse over it, press "R", and type in any name. Since the game has three main paths, we named three of our save slots after the paths we followed: bravery, compassion and wisdom. But you can type whatever you like.


SETTINGS

When you click on SETTINGS in the main menu, you'll see the settings menu where you have the following options:



Audio/video: change music, SFX and dialogue volume, enable or disable subtitles, set texture quality, enable or disable VSync, set resolution or enable/disable fullscreen.

Controls: view the controls and change keyboard layout to AZERTY or QWERTY.

Gameplay: enable or disable controller vibration, Invert Y Axis, or set the mouse sensitivity.

Credits: display the game credits.


GALLERY

When you click on GALLERY in the main menu, you'll see the the achievement screens of the completed chapters of the selected save slot.




CONTROLLING THE CHARACTER

Movement: You control the movement of Graham with the WASD keys (or ZQSD keys, depending on your keyboard configuration) or the arrow keys.

Interaction: Press the Space or Enter key to pick up, use or interact with an item or person.

Inventory: Press the TAB key to open the inventory window. To select an item in inventory, click it with the left mouse button or use the directional keys and press Spacebar or Enter. To exit the inventory window without selecting an item, press TAB again.

First person mode: When in first person mode, move the mouse to look around. Click the left mouse button to select an item or to shoot an arrow. Right-click the mouse or press Esc to exit the first-person mode.

Conversations: Conversations often provide the player with different possible answers, leading to different dialogue. Click the desired answer box with the left mouse button or use the directional keys to select an answer and press Space or Enter to confirm.

Other physical moves: from time to time Graham may be required to climb, duck, jump, dance or perform other physical moves which sometimes require quick action to prevent death. In such cases directional button sequences may be displayed on the screen. Correctly press the indicated directions in time.