3D Ultra Minigolf Adventures Deluxe

Walkthrough



Hole 1: Hotel Hideaway (par 2)

An easy hole for starters - a straight shot with power just above the dark green. The only obstacle is the scorpion near the hole, so time your shot.


Hole 2: Saloon Brawl (par 3)

There are two ways to get a hole-in-one here. The easy way is to shoot right in the middle of the saloon doors with power slightly above the dark green. The ball will then fly out the window towards the hole. Note that if you play with too little strength, the rattlesnake by the door will snap at it. Also beware the scorpion.
The other more difficult way to score a hole-in-one is by taking the long road. Aim for the center of the water trough in the far left corner (directly to the shield power-up if there is one), using power in the yellow - the ball should bounce to the next water trough and then bounce to the hole.


Hole 3: Graveyard Shift (par 3)

This hole is quite similar to Saloon Brawl and also has two ways to get a hole-in-one. Notice the hole in the tree with the "Wanted" poster. If you bounce the ball off the first tombstone (a bit right of the center of it) with strength just above the dark green, it will go into the tree hole, pop out on the other side and go directly into the hole.
The other way to score a hole-in-one is by taking the long road. Aim for the tomb stone in the far left corner (a bit right of the center of it), using power just before yellow - the ball should bounce to the next tombstone and then bounce to the hole. If you pick up the free ball power-up by the open grave, you score a dodo (par minus 3). If the ball drops in the open grave, it's out of bounds.


Hole 4: Slippery Slope (par 2)

For a hole in one, aim into the center of the far bend on the left with power a bit in green, making the ball bounce off and end up in the long gutter. If the scorpion by the hole isn't in the way, the ball will go straight for the hole.


Hole 5: Barrel Blast (par 3)

Aim directly for the cabin door, passing just right of the right-most barrel, using power in mid-green. The ball will blast out of the chimney and go straight for the hole.


Hole 6: Death Canyon (par 2)

This hole is a bit harder to get a hole in one. The easier way is to aim directly for the vacuum hole with power in mid-red. Another way is to aim directly straight with power in mid-red and, if lucky, the ball will drop into the hole halfway the course, reappearing through a gutter above the hole and drop directly in it. Note that after 2 shots the hole halfway the course will be blocked by a falling rock.


Hole 7: Prairie Dogs (par 2)

For a hole-in-one aim for the bridge (a bit left off the center) with power almost mid-green. At this strength it won't fall off the side of the rounded bridge. It will also not fall directly in the hole but, if lucky, bounce off the back of the course and role back into the hole. Another way to get a hole in one is by going clockwise around it aiming for the left side before the prairie dog hole at a strength of high green.


Hole 8: Dead Man's Creek (par 3)

Similar to Saloon Brawl and Graveyard shift, aim for the wooden block at the back (a bit left off the center) at a strength of mid-green. The ball should bounce off the second wooden block, go climb through the hollow tree and go straight for the hole.


Hole 9: Tipi Camp (par 4)

For a hole-in-one, aim for the spring power-up (its left side) at a strength of high green. If done right, the ball will roll into the tipi, and get thrown out directly into the hole. If the ball goes into the fire or the water, it's out of bounds.


Hole 10: Railroad Car (par 4)

There are two ways to get a hole in one. You can aim for the far right side of the green ramp at a strength of high yellow to jump over everything and end up in the hole. Alternatively you can aim for the spring power-up (its left side) at nid-green strength and jump across the first obstacle. If aimed correctly, the ball will roll over the second green ramp,and roll through the tube directly into the hole.


Hole 11: Train Station (par 3)

Although difficult to see, there is a railing behind the wooden ramp. Use the ramp at strength of low green to drop on that railing a watch the ball grow and go straight for the hole.


Hole 12: Water Tower (par 3)

The easy way is to aim for the hole in the pipe at a strength in the low green - the ball will drop directly into the hole. Alternatively you can go clockwise around the center, aiming just left of the prairie dog hole at a low green strength.