Conquests of the Longbow: Legend of Robin Hood

Walkthrough



Location Action Points

DAY ONE

Robin's cave Get the horn. 50/50
Get the coins from the chest and leave the cave. 50/100
Outlaw camp After the cut scene, go 1 north.
Forest Shoot an arrow at a forest pixie and grab the bag (Easter Egg). Then go 1 north.
Glade Talk with Simon and give him a farthing. 10/110
Practice with the bow.
Walk 2 south to the camp and 4 west to the overlook.
Overlook Wait for the peasant woman to appear and be arrested by the sheriff's man. Then go down to Watling Street.
Watling Street Talk to the Sheriff's man and shoot him to rescue the peasant woman. 100/210
Give the peasant woman a farthing. 50/260
Open the map and select the widow's cottage.
Widow After the cut scene, talk to the sheep (Ester Egg). Then leave the screen or enter the map to proceed to day 2.

DAY TWO

Robin's cave Exit the cave and use the map to go to the willow grove.
Willow grove Go to the upper side of the willow grove (putting down your weapons) to enjoy the spot.
Head north of the grove to find Marian under attack (exit and re-enter if she isn't there yet).
Marian attack Shoot the Fens monk 100/360
Get Marian's slipper and select the map. 100/460

DAY THREE

Robin's cave Exit the cave and head for the overlook.
Overlook When a beggar appears on Watling Street, walk down to the road.
Watling Street Talk to the beggar and give him a farthing for his clothes. 100/560
Open the map and go to the Cobbler in Nothingham
Cobbler Talk to the duck and cat (Easter eggs).
Enter the right cabin and give Lobb the slipper. 25/585
Lobb gives a silver comb. 25/610

DAY FOUR

Robin's cave Exit the cave and head for the overlook.
Overlook When a guard and poacher appear on Watling Street, walk down.
Watling Street Shoot the guard to save the poacher. 100/710
Give the poacher a farthing. 50/760
Use the map to go to the willow grove
Willow grove Give Marian the silver comb. 50/810
Give Marian the emerald and leave to proceed to the next day. 50/860

DAY FIVE

Robin's cave Exit the cave and go to the widow's cottage.
Widow's cottage. Her three sons are jailed in Nottingham. Head for the overlook.
Overlook Two monks walk in opposite directions. Depending on which one you stop, you'll either go to the abbey of Nothingham (abbey monk, dressed in brown) or to the Fens monastery (Fens monk, dressed in black). The order doesn't matter as you'll have to do the other on day 6. In this walkthrough we'll start with the Fens monk.
Use the hand-icon on the Fens monk (dressed in black)
Watling Street Use the bow on the Fens monk and accept his challenge.
Defeat the monk with the staff. 100(*)/960
Open the map and go to the Fens monastery
Fens shore Walk to the shore and use the whistle to call the boatman 25/985
Use the hand-icon on the boat.
Talk to the guard, give the whistle and pouch, and answer the gemstone riddles. 100/1,085

- A piece of sky fell to my feet...: lapis, sapphire, amber (or lapis, sapphire, jet)
- Alas, sadness clothes me like a leaden cloak...: agate, amber, turquoise
- Demons dance to my call...: jet, opal, carnelian
- I am old and my hearing fails me...: amber, opal, quartz
- I have a fever...: amber, agate, carnelian
- I have three fears...: agate, sapphire, lapis
- I lie dying, cut deeply by the sword...: carnelian, amber, jet
- I must go into battle...: carnelian, quartz, sapphire (or carnelian, quartz, lapis)
- I must ride upon a fiery horse...: turquoise, jet, sapphire
- I will seek out the devil...: jet, lapis, quartz (or jet, agate, quartz)
- I would comfort a friend...: opal, jet, carnelian
- I'll build a ship to carry me skyward...: agate, turquoise, sapphire
- In summer, my ice does not melt...: quartz, sapphire, jet (or quartz, lapis, jet)
- My trees are heavy with fruit...: agate, carnelian, quartz.
- Sadness weighs upon my soul...: agate, carnelian, opal
- The drought lengthens, the corn withers...: lapis, agate, jet
Monastery map go to the refectory (central area).
Refectory Cut scene with the prior. Leave the room.
Monastery map Go to torture room (northwest tower).
Torture room Release Fulk after the prior leaves. 100/1,185
Leave the torture room and go to the scroll room (southeast tower).
Scroll room Spill the prior's wine and get Fulk's scroll from his desk. 150/1,335
Look at the scrolls in the back and get Marian's scroll (bottom middle). 100/1,435
In the scroll rack, also read the other scrolls until one scroll writes about the monastery itself, ending with: "When you've touched the face of wisdom and the face of that which hungers, then will the fool's tongue be loosened and the path made clear.", a hint.
Return to Fulk
Torture room Give Fulk his scroll. 300/1,735
Fulk leads Robin to the water gate. 10/1,745
Water gate Give Fulk a farthing. 25/1,770
Click hand on the thoughtful, hungry and foolish looking gargoyle (gargoyles 1, 5, 3 from left to right). 100/1,870
Fens shore Robin gets Fulk's scroll and Lapis Lazuli, the Ring that commands Water. 25/1,895

DAY SIX

Robin's cave Exit the cave and head or the overlook.
Overlook Stop the abbey monk and get his robe (use the hand icon on him). 75/1,970
Head to St. Mary's Abbey in Nottingham and enter it. 10/1,980
St. Mary's In one of the individual monk cells is a Larry Easter Egg. Look at the cells to find it (it has a random location)
Go to the laundry room (small left room near the entrance)
Laundry room Get the three robes. 50/2,030
Leave and enter the chapel (top center)
Chapel Open either door to enter the maze. 10/2,040
Maze Find the way to the Witch's court and open the door. 100/2,140
Return to the abbey and go to the refectory.
Refectory Use the half emerald heart on the little figure in the tapestry for a reference to Camelot (Easter Egg)
Talk to the abbot and get the cask. 25/2,165
Exit the abbey, go to and enter the pub.
Pub Look at the bucket lowered through the ceiling. 10/2,175
Give the cask to the innkeeper. 25/2,200
Talk to the patron at the table twice to play Nine Men's Morris and win the game (see below) and amethyst. 50/2,250

Wager a penny and set the arcade setting to the highest.
Put the first three pieces on positions 22, 3 and 13.
If Harry played positions 23, 2 and 15, then follow procedure A. If he played positions 1, 24 and 2, then follow procedure B.

Procedure A
Place the next six pieces on positions 7, 5, 20, 11, 16 and 14.
Move 11 to 19, 14 to 21 and take 6
Move 21 to 14, 14 to 21 and take 15
Move 3 to 15, 21 to 14 and take 2
Move 14 to 21 and take 9
Move 21 to 14 and take 11
Move 14 to 21 and take 1
Move 21 to 14 and take 24

Procedure B
Place the next six pieces on positions 5, 15, 21, 11, 7 and 20.
Move 22 to 10, 20 to 17, 13 to 18, 7 to 12 and take 13
Move 12 to 16 and take 9
Move 16 to 12 and take 13
Move 12 to 16 and take 14
Move 16 to 12 and take 19
Move 12 to 16 and take 20
Exit the pub through gate in back.
Ale cellar Turn the tap of the 3rd barrel from the right to find a secret passage. 100/2,350
Secret tunnels Follow the left tunnel and look through the peephole (don't enter!)
Head back, follow the right tunnel and move the tapestry.
Refectory Put amethyst in your mug while talking to the Abbott. 50/2,400
Talk to the abbot five times while drinking. 25/2,425
Get the cask and search the abbott to get his purse. 10/2,435
Go to the abbot's bedroom (right bottom of the map)
Abbott's bedroom Move the right pillow to find the puzzle box 25/2,460
Place the pillow back on its original position. 10/2,470
Head back to the pub
Pub Give the cask to the innkeeper 10/2,480
Pay the abbot's bill of 12 pennies. 20/2,500
Exit the pub through the front door and go to the castle.
Castle entrance Talk to the guard and bribe him with 1 penny to see the prisoners 50/2,550
Secret tunnels Walk to the left and look through the peephole.
When the guards leave, enter, place 3 and a half pennies on the table, and return to the secret tunnel. 75/2,625
Look through the hole again and, when the guards leave for the pub (100), enter the room again. 100/2,725
Prison room Open the trap door and use the robes on the trap door. 150/2,875
Secret tunnels Head back to the pub, answering "aye" to the question. 50/2,925
Pub Bless the sheriff (talk to him). 10/2,935
Robin and the three sons escape. 300/3,235
Widow The widow gives a golden net. 50/3,285

DAY SEVEN

Robin's cave Exit the cave and head to the willow grove.
Willow grove Give Marian her scroll. 200/3,485
Show Marian the emerald. 50/3,535
Head for the oak tree through the map.
Oak tree SAVE GAME and shoot the tree (Easter Egg). Restore the game.
Catch a pixie with the golden net nearby in the forest and return to the oak. 10(*)/3,545
Talk to the Green Man and answer his riddles (click the center of the palm after completing a word to answer). 200/3,745

- "Golden treasure I contain...": beehive (or hive)
- "High born, my touch is gentle...": snow (or snowflake)
- "I am a window, I am a lamp...": eye (or eyeball)
- "I am the heart...": wood (or tree)
- "I am the outstretched fingers...": feather
- "I am two faced but bear only one...": coin (or penny, money)
- "Metal or bone I may be...": comb
- "My first master has four legs...": fur (or, skin, pelt, leather)
- "Not born but from a mother's body drawn...": cheese
Leave the oak tree to end the day.

DAY EIGHT

Robin's cave Leave the cave and head for the overlook.
Overlook Walk down to road and give yeoman money (amount is chosen automatically). 100/3,845
Go to the fair in town
Fair Talk to the man and woman on the right that "look familiar" and a whole slew of other people from Sierra or other fame. You can even talk to the mule and boar (Easter Eggs).
Talk to scholars that wander around and give scroll to scholar who shows the correct coat of arms (if it takes 2 meetings, then only 50 points). 100/3,945
Give the scroll to the scholar (if it takes 2 meetings, then just 25 points). 50/3,995
Accept the money the scholar offers.
Give one farthing to the one-legged beggar. 10/4,005
Buy a scarf for six farthings (4th screen, near the end of the fence). 25/4,030
Get fortune told for two farthings. 25/4,055
Buy rose oil from the apothecary for 2 pennies. 25/4,080
Talk to the woman next to the apothecary (Easter Egg)
Give a farthing to the beggar lying on the ground. 10/4,090
Tournament Pay 1 penny and, after taking the middle lane, use arrows on the target to initiate the tournament. Win the tournament to gain the golden arrow. 200(*)/4,290

DAY NINE

Robin's cave Exit the cave and go to the oak tree.
Oak tree Walk one screen in any direction and when you hear people in the forest, head back to the oak tree.
Use the hand code for "duir" to evade the sheriff's men. 75/4,365
Go to the overlook
Overlook Stop the jeweler and use the hand icon twice on him to get his clothes and wares. 100/4,465
Open the wooden box in the inventory and use the rouge on Robin to color his beard. 25/4,490
Go to the cobbler street in Nottingham.
Cobbler If there is a fly, look at it and use the hand icon on it (Easter egg). Exit and return for it to show up. Then go to the castle.
Castle entrance Talk to the guard. 10/4,500
Sheriff's quarters Talk to the sheriff and show the samples.
When the guards re-enter, take the brooch from the table. 300/4,800

DAY TEN

Robin's cave Open Fulk's scroll, read it and write down the first letter of each name of a druid tree (the letters are randomly chosen each game).
Look at the puzzle box and enter that word to open the puzzle box. 100/4,900
Exit the cave and SAVE the game (so you can try different paths).
Outlaw camp Blow the horn and choose Little John's plan. Then go to the pub in town.
Pub Talk to the innkeeper several times for him to open the door. 50/4,950
Go through the secret tunnels to the abbey's refectory. Then proceed to the chapel and into the maze.
Hedge maze Put on the fire ring and go through hedge maze to the witch's court. 500/5,450
Willow grove Use the emerald on Marian. Write down the password she gives as it is chosen randomly! 300/5,750

DAY ELEVEN

Robin's cave Exit the cave
Outlaw camp Blow the horn and choose Tuck's plan of ambush (500) with the treasure being seized (500). 1,000/6,750

DAY TWELVE

Robin's cave Exit the cave and go to the oak tree
Oak tree Walk one screen in any direction and when you hear people in the forest, head back to the oak tree.
Use the hand code for "duir" to evade the sheriff's men. 75/6,825
Go to overlook
Overlook When the knight approaches, go down the road.
Watling Street Talk to the knight and give the password with the hand code. 50/6,875
Talk to the false knight and shoot him. 50/6,925
Search the knight to find a sealed letter. 50/6,975
Blow the horn and show the letter to Little John. 50/7,025

DAY THIRTEEN

Robin's cave Exit the cave and go to the monastery.
Fens shore Walk to the shore and go repeatedly right and left until you see Nessie the Lochness Monster (Easter egg). You can look at or talk to her
Use the water ring (remove fire ring first if you're still wearing it), talk to the wisps, get in the boat and follow the wisps.
Monastery wall Get out of the boat, use the hand code for "gort" and climb the ivy (25), going into the monastery tower (25). 50/7,075
Knight Give the letter to the knight. 100/7,175
Use the hand code to give the password. 50/7,225
SAVE the game and climb down the ivy. 100(*)/7,325

THE END

7,325/7,325


Alternate solutions (for less points)

Days 5 and 6

- Rescue widow's sons:
#1 Will's Plan (200 points)
#1 John's Plan (150 points)
#1 Alan's Plan (50 points)
#1 Much's Plan (25 points)
#2 John's Plan (200 points)
#2 Tuck's Plan (150 points)
#2 Alan's Plan (50 points)
#2 Much's Plan (25 points)


Day 8

Pick correct coat-of-Arms on second meeting (50 points)
Give hand scroll to scholar on second meeting (25 points)


Day 9

Bribe guard to let Puck inside the castle (50 points)
Talk guard into letting Puck in castle (75 points)
Swindle Sheriff disguised as Puck (50 points)


Day 10

Bribe innkeeper into opening cellar (10 points)
Rescue Marian using:
#1 or #2 Will's Plan (400 points)
#1 or #2 Alan's Plan (300 points)
#1 or #2 Tuck's Plan (100 points)
#1 or #2 Much's Plan (50 points)
#3 John's Plan (200 points)
#3 Will's Plan (150 points)
#3 Alan's Plan (75 points)
#3 Tuck's Plan (50 points)
#3 Much's Plan (25 points)


Day 11

Seize treasure following Will's plan (400 points)
Seize treasure following John's plan (200 points)
Seize treasure following Alan's plan (100 points)
Seize treasure following Much's plan (0 points)
Open puzzle box if Marian is dead (10 points)


Penalty points

Day 1

Peasant woman is killed (-100)
Peasant woman not rescued (-100)


Day 3

Use bow to get beggar's disguise (-100)
Give emerald to beggar (-200)


Day 4

Poacher is killed (-100)
Poacher not rescued (-100)


Day 5 or 6

Kill Fens monk with bow (-100)
Get abbey monk's robe with bow (-75)
Give emerald to Abbott (-200)
Give amethyst to Abbott (-200)
Give amethyst to Fens monk or Prior (-50)
Every time Robin or Fens monk returns to the torture room with Fulk still attached to the strappado (-50)


Day 9

Use bow to get jeweler's clothes (-100)
Give emerald to jeweler (-200)


Day 10

Use bow on innkeeper (-75)
Let Marian die (-500)